[ Posted July 31st, 2009 in business, user testing ]
In June, three of us from the Optimal family attended the Usability Professionals’ Association conference in Portland, Oregon. We learnt a lot, including how "strategic dismemberment" relates to game usability (watch the violent video here). We thought we’d dedicate this newsletter to sharing a few gems from the conference. (Forgive us if we get a bit geeky with the terminology). Enjoy!
Expert Reviews
- According to the latest research, the optimal process for an expert review is to conduct evaluations in pairs using domain-specific heuristics. It’s kind of like pair programming, with the domain-specific heuristics acting as inspiration.
- Expert reviews with highly experienced practitioners are comparable to user testing in terms of the number and types of issues found. Also interesting - the method was originally designed to help beginners prevent usability errors, not help experts identify them after the fact.
- Rolf Molich only reports back his top 40 findings to clients when doing an expert review. Steve Krug has told me that he only reports back 10 issues, and tells clients to come back to him when those 10 are fixed.
- Jakob Nielsen is famous for his 10 Heuristics. Well, now his company have amassed a total 2,666 guidelines for websites, intranets and email across 9,356 pages of reports. Not so usable.
User Testing
- Users tend to report high satisfaction if they can complete a task in a user test (independent of time taken or the number errors they encounter). In other words, if you are lazy you can just count the number of times people complete a task, rather than asking them to rate their subjective post-task satisfaction.
- The latest version of Morae can use a wireless Wii remote (which costs US$40) to create markers of interesting events during a user test. Handy!
- Some companies are using Facebook to advertise for user testing participants. It allows them to narrow down by some very specific demographics, and can be quite successful.
- Phonetag.com captures voicemail and automagically transcribes it. This sounds great for longitudinal studies for only US$30/month.
Persuasion
One of the hot areas in usability is in the psychology of persuasion. It’s fascinating stuff. One workshop that I attended (hi Kas!) had some great points on the "Science of Compliance". Here are 5 ways you can persuade people:
- Persuade via Scarcity: People want things that are rare, hard to get or in decreasing supply. For example, we could let people know when there are "only 3 places left in our Introduction to User Testing course".
- Persuade via Authority: People who are perceived to be more credible are more persuasive. For example, we could build credibility by running training, writing whitepapers, and talking about number of clients we have.
- Persuade via Social Proof: In other words get people thinking "If lots of other people are doing it, I probably want to do it too". For example, with our recent government special we talked about the fact that we’d done 28 expert reviews for other government departments.
- Persuade via Liking: You are more persuasive to people who like you. One (non obvious?) way to get people to like you is to work on things together.
- Persuade via Reciprocity: People feel the need to pay back favours. For example if you invite people to free events that you put on, or give people free content, they feel that they owe you.
Mobile
- There are five times more phones than computers in the world.
- Interestingly though, only 2% of US mobile phones are iPhones. They are still getting a lot more press than usage.
One final suggestion for you to try at your work place: apparently, if you put a mirror in front of you while you work, you are more productive and make fewer mistakes. Go on, try it. We dare you!









